Deepwater Horizon
This project was all about pushing the boundaries of current technology, and creating photorealistic CGI fire!
I was a lead FX artist in charge of creating and maintaining the main oil rig digital fire asset (along with fellow TD Florent Andorra) used across dozens of shots.
The fire, smoke, and supplementary elements such as embers were fully computer generated and simulated using ILM’s proprietary tools, and had to withstand photorealistic scrutiny at full frame with moving cameras and multiple angles, as well as extremely long and wide angle shots.
I ran multiple shots using the setup, including several one-off hero shots including the huge hero explosion that starts the oil rig fire.
ClientSummit EntertainmentStudioIndustrial Light + Magic